AI Insights · Timothy · July 2022
Top 5 Dynamic Games in Sweden for Q2 2022
In Q2 2022, the top 5 dynamic games in Sweden exhibited varying trends in downloads, revenue, and active users.
In Q2 2022, the top 5 dynamic games in Sweden displayed a range of performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how each game fared during this period.
Roblox from Roblox Corporation saw a gradual decline in weekly revenue, starting at about $232K at the end of March and dipping to around $161K by mid-May. However, the revenue bounced back slightly to approximately $179K by the end of June. Weekly downloads for the game fluctuated, peaking at 10.7K in mid-April and settling at around 8.2K by the end of June. Active users showed a positive trend, rising from 291K to over 313K throughout the quarter.
Pokémon GO by Niantic, Inc. experienced significant variations in weekly revenue, starting at $67.5K in late March and reaching a high of $289K in the last week of May. The revenue then decreased to about $118K by the end of June. Weekly downloads steadily increased from 4.6K to around 6.1K. Active users also rose, starting at 231K and peaking at 294K in mid-June before slightly dropping to 284K by the end of the quarter.
EA SPORTS FC™ Mobile Soccer from Electronic Arts showed a fluctuating revenue trend, beginning at $11.7K in late March and oscillating between $5.3K and $11K throughout the quarter. Weekly downloads remained relatively stable, hovering around the 3K mark. The game maintained a consistent number of active users, increasing slightly from 32.6K to 35.9K by the end of June.
Evony by TOP GAMES INC. demonstrated an upward trend in weekly revenue, starting at $24.4K at the end of March and reaching a peak of $35.8K in late May. The revenue settled at around $31.6K by the end of June. Weekly downloads, however, showed a declining trend, dropping from 5.3K to around 1.9K. Active users also saw a decrease, starting at 13.3K and falling to about 8.7K by the quarter's end.
Solar Smash from PARADYME LIMITED had minimal revenue generation, with peaks of $26 in late May. Weekly downloads saw a significant drop, starting at 2.2K and ending at 1.5K. Active users initially increased from 12.6K to a peak of 20.8K in mid-April but then declined to about 12.6K by the end of June.
These insights come from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.